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Little Planet | VR

ABOUT

This is my personal experimental VR project that I am working on. It is currently a Low Poly planet environment with a little volcano in it, that emits Milky Way to the Space.

MOTIVATION
I wanted to set some development goals to challenge myself and experiment more with Unity3D engine – learn some programming e.g., Ray Casting, play around with the Particle System, Lightening, etc. as well as experiment more with development for VR itself.
DEVELOPMENT

  • Firstly I have modeled and setup the layout of the planet environment in Maya Autodesk, then simply assigned Lambert material, and chose colors for each game asset from a colour picker.
  • Then have exported the environment assets as fbx files and imported it into Unity3D.
  • I have obtained a skybox from the Unity3D asset store and set it up.
  • Further from the imported asses I have started building the whole environment.
  • Afterwards have set the lightning.
  • Next experimented with particle effects – created several particle systems for the scene: Milky Way particles (3 particle systems: bloom01, bloom02 and stars), Dust mist effects.
  • Now I was ready to check my little planet through HTC Vive goggles, so I have setup the VR in Unity3D.

PROJECT VIDEO

My Role:
Game Design,
Level Design,
Environment Design,
3D  asset modeling,
Unity game scene setup,
HTC Vive setup
Programming C#

Project Timeline:
August 2019 – Present

Tools:
Autodesk Maya, Unity 3D, HTC Vive VR